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BizReport | Trends & Ideas archives June 09, 2017

Nielsen: Awareness of VR/AR devices more than doubles

As VR and AR software and hardware availability and adoption slowly increases, who are the early adopters and is there a difference between gamers and the regular consumer electronics market. ... >>

BizReport | Advertising archives April 20, 2017

Gaming video content audiences exceed those of HBO and ESPN

The latest data from games and interactive media intelligence firm, SuperData, reveals the global audience for gaming video content will rise 21% within the next three years and already exceeds that of most major mainstream channels. ... >>

BizReport | Trends & Ideas archives June 08, 2016

Facebook enters eSports arena

Facebook has teamed up with Blizzard Entertainment to enable the social network's users to livestream their online play on the newsfeed at the press of a button. ... >>

BizReport | Trends & Ideas archives April 22, 2016

Mobile to account for half of global games market revenues within 3 years

Newzoo's quarterly update for its Global Games Market Report reveals the expectation that mobile gaming will account for a larger share than PC gaming for the first time ever. ... >>

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