RSS feed Get our RSS feed

News by Topic

BizReport : Mobile Marketing : December 19, 2013

Is HTML5 the answer for casual gamers?

With more and more people engaging with the Internet, social networks and games via mobile devices developers began looking for better ways to support and create usable infrastructures. HTML5 is one option that game developers have grabbed on to, and it is changing how people use the mobile web.

by Kristina Knight

"Over the past two years we have seen the mobile browsers get stronger and stronger, mobile devices get more and more powerful, and consumers upgrading their phones and tablets at a more rapid pace than anticipated. The time for mobile web gaming has arrived," said Rob Grossberg, TreSensa CEO.

HTML5 has had a pretty bumpy ride in terms of the hype cycle, going from top dog in 2011 as Facebook was launching its Project Spartan initiative to doghouse by mid 2012 when that project was scrapped and trashed. Despite the ups and downs, the fundamental promise and value of HTML5 never diminished.

"Certain gaps in the technology have been filled over the past year, and that, combined with the better browsers and devices, has meant that HTML5 is ready for primetime. It may not be the right solution for a certain set of mobile games (e.g., first person shooters or super-rich graphic games), but for most genres of casual games, HTML5 is a perfect option to develop a mobile game," said Grossberg.

And because gaming has grown so quickly, big brands are now coming to the space, building incentivized games, sponsoring games and trying to connect with gamers.

"The challenge to date for brands has been that the only way to get games on mobile was by producing native games," said Grossberg. "Enter mobile web games. Mobile web games can be produced in a fraction of the time and cost of a native game and can be shared directly by the brands through their existing social platforms like Twitter and Facebook (again, just a click of a link with Twitter or Facebook on mobile or desktop). As an example, last summer HBO produced a mobile web game for season 6 of its True Blood franchise and used it to engage the True Blood fan base within its existing Facebook and Twitter channels."

Image via Shutterstock

Tags: game trends, HTML5, mobile gaming, online game trends, TreSensa

Subscribe to BizReport



Copyright © 1999-2014 BizReport. All rights reserved.
Republication or redistribution of BizReport content is expressly prohibited without the prior written consent.
BizReport shall not be liable for any errors in the content, or for any actions taken in reliance thereon.