Search BizReport
News by Topic
Marketing
- Advertising
- Search Marketing
- Email Marketing
- Loyalty Marketing
- Mobile Marketing
- Social Marketing
- Viral Marketing
- Trends & Ideas
Beyond Marketing
BizReport : Social Marketing : October 09, 2007
Kids and teens going virtual in large numbers
There’s a new way for marketers to reach kids and teens online – virtual worlds – and, unlike Second Life, these kid-friendly environments are attracting, and keeping, larger audiences.
Unlike Second Life, an adult virtual world, Webkinz and other virtual worlds for kids and teens immerse their members in a brand environment. From the moment a Webkinz plush toy is purchased the child is given access to a safe online environment containing educational, social and stimulating activities.
"Advertising is part of the overall experience in child- and teen-oriented virtual worlds," says Debra Aho Williamson, senior analyst at eMarketer. "Unlike in Second Life, where marketers have built vast islands that avatars must visit to interact with the brand, advertising is part of the overall experience in virtual worlds for children and teens."
By combining offline sales with ever-changing online content the virtual world has attracted millions. comScore data from July this year shows both Webkins and Club Penguin attracted more than 5 million unique visitors each in that month. Nicktropolis had 2.2 million. That's quite a contrast to Second Life's number of visits in the same period - around 414,000.
All this and not a sign of any advertising. Apparently the buzz has been created purely by word-of-mouth.
As well as the initial cost of the plush toys, *along with an annual subscription fee of around $10, the Webkinz experience, aimed at 4 to 14 year olds, manages to continually extract small amounts of money, on a regular basis, by encouraging the purchase of game-play items such as charms, secret codes and even lip gloss. Without these items, costing anything from a couple of dollars, the children can’t progress in their virtual world or enter particular areas such as the salon or the charm forest.
According to a recent report by eMarketer, “Kids and Teens Online”, almost a quarter of the 34.3 million child and teen Internet users in the U.S. will frequent a virtual world this year. By 2011 that figure will rise to over half, with 53 percent going virtual.
*Edited: To clarify, it is incorrect that there is a yearly subscription fee. Instead, the adoption period for the Webkinz is limited to one year, after which you are required to purchase a new plush toy. So, much like a web subscription but well disguised. Thank you Karl of Webkinz for pointing this out.
Tags: children, teens, virtual world, Webkinz
Subscribe to BizReport
Please enter your e-mail here:
Latest Headlines
- ExactTarget: Get email addresses while consumers shop
- A new use for online ads: Calculations
- OPA releases new ad units
- EA offers gaming ad advice
- Jivox adds map-targeting and creation tools to ad suite
- Ads for cheaper mobile plans?
- MerchantCircle offers city-centric coupons
- Catalyst: Googlers like Bing but won't remain loyal
Featured White Papers:

Social Media Marketing: 12 Essential Tips for Success
Learn how to effectively engage customer communities with a new, social marketing mix. >>
Featured Magazines:
Featured Research
- NEW! B-to-B Lead Generation Handbook
Special $200.00 discount for BizReport readers only!
Improve your results and the quality of your leads - download the full report right now.
Featured Financing Solution
- Small Business Loans Vs, Business Cash Advance
How can merchants access working capital quickly? A business cash advance offers small business owners fast financing based on credit card sales volume without the hassles normally associated with business bank loans or equipment leasing.
Comments
Your information about Webkinz is incorrect. There is no subscription fee for the site beyond the initial purchase of the plush toy. There is also only one area of the site - the Charm Forest - that can not be entered without the purchase on an ancillary product. To suggest that kids can not "progress in their virtual world" without the purchase of such items ignores the 15 areas, 40+ games, and thousands of items that can be enjoyed as part of every subscription. Karl B. Creative Director, Webkinz.
Posted by: Karl B. on October 9, 2007 20:40
One can choose to purchase only one Webkinz a year and enjoy a world of fun for the purchase price of approximately $12.00. There is so much to do: decorating rooms, collecting rare items, practicing math skills, dressing the virtual pets, etc. Parents/kids can choose whether or not to spend more on charms, trading cards and other products. It is not necessary to do so to have a blast. This is from a Webkinz grandma who enjoys the site as much as my grandkids do. It is also great to play online kids with the grandchildren who live out of state.
Posted by: Rita on October 9, 2007 22:49
You guts are horrible. letting kids go on a website without permission. i have a grate feeling that what happend, to my kid, i will sue your asses
Posted by: ellen on October 20, 2007 18:15
I have investigated fully webkinz world and.. there are a few things that require purchase beyond the first plush pet. There are in the magic forest, The figurines which start as low as $3.00, This gives you a chance to win virtual figurines. I believe it is 5-1. then there is the charm forest which everyone knows about. But with the charm Forest you can visit up to 3 times a day at 6 hour intervals. You can win kinzcash and charms as well as food and t-shirts once in a while the bad fairy says too bad, but it consumes time. Then there is the Xmas tree yes it is seasonal. I found it almost impossible to find the ornaments for the tree I have two. upon loading them you receive a tree to decorate with some auto decorations plus a virtual replica of the one you bought. Then there is the clothing. A purchase of clothing allows you in the exclusive clothing store where you can find designer clothes and exclusive holloween costumes. it was well worth it. My clydesdale is a witch LOL with full wizard rooms. What people are not hearing about is the educational value of these games. I am learning Geometry I never had it in school as a kid. I attend Quizzies and go to the academy. Yes I am much older then you may guess. I am in my 50's but I find this a great gift for my Godson when he comes to visit. He has autism and turret syndrome, So these games teach him to concentrate on them. and I don't have to watch him because all chats are restricted to certain things they can say. This makes it a much more pleasant environment then what I hear on this side of the monitor. Understand Turrets syndrome makes for many nasty noises. He is learning to play with others without ridicule because of Webkinz World thank you for creating it.
Posted by: Louisa on January 28, 2009 01:31